Lunacy (2012)
-In the fall of 2012, I received a note from Southern Methodist University’s game design program Guildhall, inquiring about perhaps collaborating with one of their student work teams on a project. I heard the concept for the game, talked with a friend, Timothy de Reuse, who was interested in working together on the project, and accepted. Getting to work with SMU’s Guildhall program was a treat; the game and accompanying music turned out very well. The game is a platform puzzler that focuses on an astronaut exploring a spooky, upside-down pyramid on the moon.
Game Download: Lunacy (2012)
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